Q: How do I setup scoring four-quarter basketball?
A: Legacy Stat Crew for Basketball has maintained the option for two halves or four quarters since its inception.
Setup instructions for quarters in either Legacy or New Stat Crew are provided.
Q: How do I fulfill the NCAA's request for game duration in XML files?
A: The NCAA Media Coordination and Statistics office is tracking game duration as much as possible
during the 2014-15 campaign. Users may input game duration after the game through either Stat Crew Legacy or Next Generation. It does not appear in printed reports.
Please review the notes below or download the instructions for inputting Game Duration:
Stat Crew has produced a brief tutorial video. Use the link provided to go to Stat Crew on YouTube.
BASKETBALL POST-GAME REPORTING
LEGACY Stat Crew System for Basketball
(versions 4.15 and 4.16)
Go to: Game Reports|Settings|Game duration
-Start time, End time, and Duration fields are designed for HH:MM.
-Neither a leading zero (02:02), nor AM/PM abbreviations are required.
-After pressing OK, the data is saved in the game's XML file.
NEXT GENERATION Stat Crew System for Basketball
Go to: Game|Properties|Wrap Up
-Total Time field is designed for H:MM. A leading zero (0) is not required.
-After pressing Save, the data is saved in the game's XML file.
Q: On the Season Schedule/Results Report, away games appear as home games (in caps). How do I correct this?
A: A change was made in Version 4.6 of STAT CREW For Basketball
to make better use of the Home/Away/Neutral field in the Game Setup.
H in that field designates this as a home game
for the team that's in the "home team" spot and an away
game for the team in the "visiting team" field. A
means an away game for the team in the "home team" field
and a home game for the team in the "visiting team" field.
N means the game is at a neutral site.
Q: What files should I send to exchange game stats with another
A: If you are sending a game electronically to another
school, send a 'BPK' file (basketball packed). This file contains
the game stats information as well as the play-by-play files and
can be included as a single e-mail attachment. Use the DOS Utilities
| File maintenance | Import/export | 'BPK' to create the file to
attach. Or, use Windows Utilities | Import/export | pack game files
to create the file to attach. The receiving end can then save the
attachment to a temporary import directory, and use the 'Unpack'
and 'Import' game functions to bring the game file into their database.
If you are exchanging files with another school using a flashdrive,
you can optionally use the "Export game files" to copy
a game to the flashdrive, and the receiving end can then use "Import
game files" to copy the game from the flashdrive into their
basketball games directory.
Q: What files should I send to the conference office?
A: We recommend sending 'BPK' (basketball packed) files
to the conference office for game reporting -- as described above
for exchanging information with another school. Some conference
reporting requirements may vary, so check with your conference SID
first whether to send 'BPK' files. The software still lets you generate
'BXP' files (basketball export) files, but sending these files as
e-mail attachments often is inconvenient for the receiving end depending
on the e-mail software being used -- generate and attach 'BPK' files
Q: We just had a player quit who had played in several games with
significant stats. I would like to remove her name from reports
but obviously need to keep her stats so they are added to the team
totals. How can I remove her name without losing her stats?
A: Players who leave the team, but had stats in games,
can be marked as "inactive" so they do not appear on future
box scores. In the DOS scoring program, select Teams and Rosters,
select the team, and for the player in question, change the Active
field to N. For season to date reports, in versions
4.1 and higher, you have three options for dealing with inactive
players: show them, show them with x next to each
name in season box score, or hide them. These options are found
in Windows Season Reports | Settings | Report Options. Regardless
of how you choose to display inactive players, their stats will
always be included in your team totals.
Q: We inadvertently entered six starters. How do we fix this?
A: In game scoring or manual entry, press I
at the Main Menu to select the game. At the Initial Game Data Setup
screen, press F2 for starters. Scroll to the incorrect
starter, and press the space bar to de-select the player as a starter.
Q: When manually entering a box score, is it possible to key in
opponents' team totals rather than stats for each individual?
A: Yes. Key in opponent's totals under one player named
Opponent. Older versions of the software that have only two digits
for minutes will require entries under three opponent player names,
so that total minutes for opponents will be accurate.
Q: We entered career stats from past year and now we realize that
the stats are off one year. Is there any way to change the years
for the stats that were entered incorrectly?
A: When naming the seasons in the Windows Career functions,
use the first year of the split year basketball season . For example,
use 2007 for the 2007-08 season. The software automatically
adds the next year to the display name, so that in this example,
the reports are showing 2007-08, instead of 2006-07. You can manually
correct the misnamed file. To do this, click on the desktop icon
for "My Computer" or Windows Explorer, click on the C:
drive, then the \statcrew folder, then the \career-m
(or \career-w) folder. In this folder are the files
named by season, such as 2007.sea. Each file probably
needs to be re-named to one year earlier. Right-click the file and
select rename. Start with the earliest year and work your way forward,
to avoid overwriting data.
Q: When you enter a technical foul for a player, can it also register
as a personal foul? Currently, after entering in the technical foul,
you have to also type in a personal foul.
A: A technical foul may or may not be a personal foul,
at the discretion of the referee. As a result, our software requires
that you score each foul separately to allow for this discretion.
Q: We will have basketball jerseys with different numbers for home
and away. What's the best way to handle this?
A: At the beginning of the season, you can setup your road
roster and email that to opponents. Then change that same roster
to your home numbers, which will be your "master" roster,
and it will be ready to score home games. You do not have to change
your master roster prior to importing a game file with "road
jersey" numbers which are different than "home jersey"
numbers. When the file is imported, the import screen will display
the incoming roster (road numbers) on the left, and your master
roster (home numbers) on the right. The players with different road
uniform numbers on left will probably be pointing to a blank space
on the right. (unless someone else wears that number at home) Those
players will not be highlighted/marked. Leave them as is, and import
the game. If any players "share" a number, those players
will be on the same line. Unmark those players, or else
the name on the left will be changed to the name on the right in
the boxscore--a problem obviously.
Season stats will be generated based on name-spelling, not uni number,
so it is ok if a player wears a different number in some games.
Q: How do I enter a forfeit for a basketball game?
A: For basketball, run the Manual Entry feature. On the
Initial Game Data Setup window, for the team that will lose by forfeit,
enter the word forfeit (must be lower case) in
the Home or Visitor Team Record
field, depending on which team is forfeiting. Save the game.
Q: At our basketball game last night the clock in Stat Crew was
running too fast --we had to keep re-setting the Stat Crew clock
while scoring the game. After several minutes, it ran normally.
Any ideas on how to fix this if it happens again?
A: We have heard this issue with some customers, if they
allow the computer to go into "sleep mode" prior to scoring
the game, or at half-time, etc. We are not quite sure why this causes
the system clock to "ramp up" but we have found that preventing
the PC from going into sleep mode prevents this issue from reoccurring.